Once the player enters the Medium, they will have a land generated for them. Two land aspects are used to create a single land: a Title Land Aspect, based on the player's Aspect, and a randomly-selected Terrain Land Aspect. Each land is named "The Land of X and Y," where X and Y represent the two land aspects used to generate the land.
Common Properties[]
Like the Overworld, Land dimensions span from y=-64 to 320, and have a Bedrock layer at the bottom of the world serving as a boundary from the void.
At the origin (0,0), two Gates appear at y levels 124 and 154. The First Gate teleports the player within X blocks of (,), while the Second Gate teleports the player to the Land Gate of the Land's player's Client.
At (,), a small pillar with a Land Gate on top of it will appear. This gate will teleport the player to the Second Gate of the Land's player's Server.
Biomes[]
There are three biome types which dictate the overall landscape of a land: Normal, Ocean, and Rough.
Variant sets of these biomes exist with different climates, which are set by the Land Aspects.
Type | Temperature | Downfall | Precipitation |
---|---|---|---|
Default | 0.7 | 0.5 | Rain |
High Humidity | 1.0 | 0.9 | Rain |
No Rain | 2.0 | 0.0 | None |
Snow | 0.0 | 0.5 | Snow |
Title Land Aspects (Features)[]
Title Land Aspects are assigned to the player based on that player's Aspect. Each Title Land Aspect relates to a player's aspect, and each aspect relates to the Title Land Aspect. Unless this is changed using commands or other cheats, a player's aspect will always correlate to the Title Land Aspect in that player's land.
Image | Title Land Aspect | Player Aspect | Block Replacements | Features | Music |
---|---|---|---|---|---|
Frogs | Space[1] | Green Wool
Lime Carpet |
Frogs will spawn across the land, and lilypads will spawn across oceans
Only the first Space player of a session to enter can have the Frogs Land Aspect. |
Buckets | |
Buckets | Space[1] | Blue Wool
Black Carpet |
Buckets will be made of either quartz blocks or iron blocks, may have handles, and randomly hold any fluid, including those from other mods, depending on their rarity. | ||
Wind | Breath | Light Blue Wool
Cyan Carpet |
This aspect causes giant rocks to jut out of the land. Rain has a chance to occur in these lands. | ||
Light | Light | Orange Wool
Orange Carpet Torch Glowy Goop |
There is permanent day, and many light-based items generate in the chests. Towers of light-casting blocks spawn all over the land, with the block in question changing depending on the land terrain. Light lands are not compatible with terrain aspects that generate eternal night, like Shade or Wood. | ||
Clockwork | Time | Light Gray Wool
Red Carpet |
Presently, this has one main influence over land generation-- cogs. Randomly generated cogs will spawn throughout the land. These gears have two sizes: 5x5 and 8x8, the latter of which is two blocks thick. | ||
Silence | Void | Black Wool
Blue Carpet |
This land causes eternal night and, with the exception of Frost, clear weather. Legends speak of pumpkins which can rarely be found atop this land. | ||
Thunder | Doom | Blue Wool
Green Carpet |
In lands of Thunder, the weather is, as the name suggests, always a thunderstorm. This also, on occasion, causes skeletal horsemen to spawn. | ||
Pulse | Blood | Red Wool
Brown Carpet Blood Coagulated Blood |
Lands of Pulse contain Blood rivers and oceans. | ||
Thought | Mind | Lime Wool
Lime Carpet Brain Juice |
Brain Juice always spawn as oceans and rivers. This land is incompatible with Heat. | ||
Cake | Heart | Orange Wool
Magenta Carpet |
All sorts of different Cakes will cover the landscape with this land. | ||
Rabbits | Life | Pink Wool
Light Gray Carpet |
Rabbits spawn across the land. | ||
Monsters | Rage | Light Gray Wool
Purple Carpet Redstone Torch[2] |
This aspect causes eternal night, and various hostile mobs may spawn across the land, such as zombies, skeletons, and spiders. In the Undead variant, exclusively undead mobs will spawn, such as skeletons and zombies. | ||
Undead | Rage | Light Gray Wool
Purple Carpet Redstone Torch[2] |
|||
Towers | Hope | Light Blue Wool
Yellow Carpet |
Large towers, with their material varying on the land terrain aspect, dot the landscape. |
Terrain Land Aspects (Terrains)[]
Terrain land aspects are assigned to the player randomly, independent from their title.
(Note: While not listed below, all lands spawn Uranium Ore and Cruxite Ore. Blank boxes represent information that needs to be filled in.)
Image |
Terrain Land Aspect |
Block Replacements | Description | Ores | Consorts |
---|---|---|---|---|---|
Forests |
With the Forest land type, the land is covered in grass. Oak trees spawn in mass all over this land. | Iguanas | |||
Taiga | In the Taiga land type, the oak trees are replaced by spruces, and blotches of podzol are splashed across the terrain. | ||||
Frost |
As the name suggests, the Frost land type has frozen rivers and oceans. In addition, a layer of snow covers the ground, and forests of frost trees are spread across the land. | Iguanas | |||
Fungi |
This land aspect's surface is primarily composed of mycelium, with patches of Slime Blocks throughout. Mushrooms, big and small, are growing throughout the land. It's very damp due to permanent rain.
This land's Land Gate is a giant mushroom. If Pulse is combined with this aspect, the slime which covers the land will be replaced with Coagulated Blood. |
Iron, Redstone | Salamanders | ||
Heat |
Under Heat land's red sky, there are rivers and oceans of lava, with the possibility for patches of glowstone and soulsand to spawn. | Nakagators | |||
Rock |
The surface is covered in gravel and small cobblestone structures. Petrified trees and flora also spawn occasion. | All, silverfish | Nakagators | ||
Petrification | In Petrification lands, the aforementioned petrified flora are much more abundant, and the ground is completely stone instead of gravel. | ||||
Sand |
Sand covers this land, while sandstone spawns below the ground. There are no oceans, and the time is always day.
In the Red variant, the ground is replaced by red sand and sandstone. In the Lush variant, desert flora is much more abundant. |
Turtles | |||
Red Sand | |||||
Lush Deserts | |||||
Sandstone |
Sandstone covers this land. Not much more to say.
In the Red variant, the ground is replaced by red sandstone. |
Turtles | |||
Red Sandstone | |||||
Shade |
Shade lands are very dark, shrouded in permanent nighttime, and the ground is a very dark blue. Bioluminescent fungi | Salamanders | |||
Wood |
This land aspect covers the land with oak wood, with patches of mushroom blocks, along with rivers and oceans of water. There's also permanent nighttime. | Iron, Redstone, Emerald | Salamanders | ||
Rainbow |
Rainbow lands cover the land in rainbow-patterned wool and rainbow trees with the occasional stained terracotta mesa, alongside oceans and rivers of Paint. | Gold, Emerald | Salamanders | ||
Flora |
This land aspect covers the land with grass, dark oak trees, and various flowers. Rivers and oceans of blood flow throughout the land-- perhaps the giant swords, towering above the canopies of the oaks and embedded into the earth, have something to do with that? | Coal, Emerald, Lapis | Iguanas | ||
End |
End lands are covered in End Grass and End Trees, with End Fluid lakes and oceans and the occasional rock formation of End Stone. | Iron, Redstone | Nakagators | ||
Rain |
Dungeon Loot[]
A certain amount of space for the loot found in Dungeon chests is reserved for treasure added by the Land's aspects. They are filled partially with loot from the Terrain Land Aspect, and partially with loot from the Title Land Aspect.
(Note: Unless stated otherwise, sub-categories of loot are not rolled separately from each other, and exist only for logical condensation and readability.)
Aspect | Weight | Items | Loot |
---|---|---|---|
Buckets | 5 | 1 | Buckets: approximately 20% of them will be empty, and about 17% will have water in them. All other buckets created this way have an equal likelihood of containing something else. Only one bucket will appear per roll. |
Cake | 7 | 1 | Cakes: 25% of cakes made this way will be vanilla cakes, while the rest will be one of Minestuck's variant Cakes. Only one cake will appear per roll.
Sweets: 2-5 cookies, 1-3 sugar, 1 milk bucket, 1 build gusher, or 1 unit of cocoa beans. Weapons: 1 Fudgesickle, 1 Silver Spoon. Will have at least 75% durability remaining. |
Clockwork | 5 | 1 | 1 redstone repeater, 1 compass, or 1-5 clocks |
Light | 5 | 1 | 1 glowstone block, 2-5 glowstone dust, or 1 torch |
Monsters | 5 | 1 | 1-3 rotten flesh, 1-3 bones, 1-3 gunpowder, 1-3 string, 1 ender pearl |
Pulse | 5 | 1 | 1 Bucket of Blood, 1-3 raw beef, 1-3 raw mutton, or 1 redstone repeater |
Rabbits | 5 | 1 | Food: 1-2 raw rabbit, 1-2 cooked rabbit, 1 rabbit stew, 1-5 carrots
Other: 1-3 rabbit hide, 1 rabbit's foot, 1-3 golden seeds |
Silence | 1 | 1 | 1 pumpkin, 1 Nightclub. Nightclub will have at least 75% durability remaining. |
Thought | 3 | 1 | 2-10 Thought Dirt, 1 Bucket of Brain Juice, or 1 Spear Cane. |
Thunder | 0 | 0 | Nothing. The Thunder Land's loot table is effectively an exact duplicate of the Terrain Land Aspect's loot table. |
Towers | 3 | 1 | 3-10 ladders, 1 Iron Cane (will have at least 75% durability remaining.) |
Wind | 1 | 1 | 1 Pogo Hammer (will have at least 75% durability remaining.) |
Forest | 10 | 1 | Trees: 1 sapling (oak, spruce, or birch), 1-2 logs (acacia or dark oak), 1-3 logs (not acacia or dark oak), 1-5 planks, 2-15 oak leaves
Weapons/Tools: 1 Cane, 1 Deuce Club, 1 stone axe, 1 iron axe, 1 diamond axe. Will have at least 75% durability remaining. |
Frost | 10 | 1 | Frost: 1-10 snowballs, 1-2 snow layer, 1-3 snow, 1-2 diamond
Heat: 1 flint & steel (will have at most 25% durability remaining), 1-5 coal, 1 sapling (spruce) |
Heat | 10 | Fuel: 1-5 coal, 1-3 blaze powder, 1-2 blaze rods, 1-2 magma cream, 1 lava bucket
Materials: 1-8 bricks (the item), 2-16 netherrack, 1-3 obsidian, 1-8 Cast Iron, 1-3 Chiseled Cast Iron. Weapons: 1 Blacksmith's Hammer, 1 Too Hot to Handle. Will have at least 75% durability remaining. | |
Rock | 10 | Materials: 1-7 stone, 2-16 cobblestone, 1-7 gravel, 1-6 bricks (the item), 1-4 bricks (the block)
Tools: 1 stone pickaxe, 1 iron pickaxe, 1 diamond pickaxe. Will have at least 75% durability remaining. | |
Sand | 10 | Normal only: 2-16 sand, 1-5 red sand, 2-12 sandstone, 1-4 smooth sandstone, 1-4 red sandstone. Only spawn in non-red Sand Lands.
Red only: 1-5 sand, 2-16 red sand, 2-12 red sandstone, 1-4 smooth red sandstone, 1-4 sandstone. Only spawn in red Sand Lands. Common: 1-5 cactus, 1-5 gold ingot Tools: 1 Cactaceae Cutlass, 1 golden sword, 1 golden axe, 1 golden pickaxe, 1 golden shovel, 1 golden hoe. Will have at least 75% durability remaining. | |
Sandstone | 10 | Normal only: 2-16 sandstone, 1-8 smooth sandstone, 1-2 chiseled sandstone, 1-4 red sandstone, 1-5 sand. Only appear in non-red Sandstone Lands.
Red only: 2-16 red sandstone, 1-8 smooth red sandstone, 1-2 chiseled red sandstone, 1-4 sandstone, 1-5 red sand. Only appear in red Sandstone Lands. Common: 1-3 gold ingots, 1-7 redstone dust, 1 stone pickaxe, 1 iron pickaxe. Picks will have at least 75% durability remaining. | |
Shade | 10 | 1 | 1-4 mushrooms (red or brown), 1 mushroom stew, 2-16 blue dirt, 1-3 glowing logs, 1-5 glowing mushrooms, 1 Bucket of Oil, 1-5 torches |
Wood | 10 | 1 | Wood: 1-8 planks (dark oak), 2-16 planks (jungle), 2-16 planks (oak), 1-4 logs (dark oak), 1-8 logs (jungle), 1-5 logs (oak), 1-2 saplings (dark oak), 1-2 saplings (jungle), 1-4 saplings (oak), 1-5 Glowing Log.
Resources: 1-3 iron ingots, 1-7 redstone dust, 1 unit cocoa beans Tools: 1 Pogo Hammer, 1 Iron Axe. Will have at least 75% durability remaining. |