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Once the player enters the Medium, they will have a land generated for them. Two land aspects are used to create a single land: a Title Land Aspect, based on the player's Aspect, and a randomly-selected Terrain Land Aspect. Each land is named "The Land of X and Y," where X and Y represent the two land aspects used to generate the land.

Common Properties[]

Like the Overworld, Land dimensions span from y=-64 to 320, and have a Bedrock layer at the bottom of the world serving as a boundary from the void.

At the origin (0,0), two Gates appear at y levels 124 and 154. The First Gate teleports the player within X blocks of (,), while the Second Gate teleports the player to the Land Gate of the Land's player's Client.

At (,), a small pillar with a Land Gate on top of it will appear. This gate will teleport the player to the Second Gate of the Land's player's Server.

Biomes[]

There are three biome types which dictate the overall landscape of a land: Normal, Ocean, and Rough.

Variant sets of these biomes exist with different climates, which are set by the Land Aspects.

Type Temperature Downfall Precipitation
Default 0.7 0.5 Rain
High Humidity 1.0 0.9 Rain
No Rain 2.0 0.0 None
Snow 0.0 0.5 Snow

Title Land Aspects (Features)[]

Title Land Aspects are assigned to the player based on that player's Aspect. Each Title Land Aspect relates to a player's aspect, and each aspect relates to the Title Land Aspect. Unless this is changed using commands or other cheats, a player's aspect will always correlate to the Title Land Aspect in that player's land.

Image Title Land Aspect Player Aspect Block Replacements Features Music
Frogs Space[1] Green Wool

Lime Carpet

Frogs will spawn across the land, and lilypads will spawn across oceans

Only the first Space player of a session to enter can have the Frogs Land Aspect.

Buckets
Feature Bucket 0 Buckets Space[1] Blue Wool

Black Carpet

Buckets will be made of either quartz blocks or iron blocks, may have handles, and randomly hold any fluid, including those from other mods, depending on their rarity.
Wind Breath Light Blue Wool

Cyan Carpet

This aspect causes giant rocks to jut out of the land. Rain has a chance to occur in these lands.
Light Light Orange Wool

Orange Carpet

Torch

Glowy Goop

There is permanent day, and many light-based items generate in the chests. Towers of light-casting blocks spawn all over the land, with the block in question changing depending on the land terrain. Light lands are not compatible with terrain aspects that generate eternal night, like Shade or Wood.
Clockwork Time Light Gray Wool

Red Carpet

Presently, this has one main influence over land generation-- cogs. Randomly generated cogs will spawn throughout the land. These gears have two sizes: 5x5 and 8x8, the latter of which is two blocks thick.
Silence Void Black Wool

Blue Carpet

This land causes eternal night and, with the exception of Frost, clear weather. Legends speak of pumpkins which can rarely be found atop this land.
Thunder Doom Blue Wool

Green Carpet

In lands of Thunder, the weather is, as the name suggests, always a thunderstorm. This also, on occasion, causes skeletal horsemen to spawn.
Pulse Blood Red Wool

Brown Carpet

Blood

Coagulated Blood

Lands of Pulse contain Blood rivers and oceans.
Thought Mind Lime Wool

Lime Carpet

Brain Juice

Brain Juice always spawn as oceans and rivers. This land is incompatible with Heat.
Cake Heart Orange Wool

Magenta Carpet

All sorts of different Cakes will cover the landscape with this land.
Rabbits Life Pink Wool

Light Gray Carpet

Rabbits spawn across the land.
Monsters Rage Light Gray Wool

Purple Carpet

Redstone Torch[2]

This aspect causes eternal night, and various hostile mobs may spawn across the land, such as zombies, skeletons, and spiders. In the Undead variant, exclusively undead mobs will spawn, such as skeletons and zombies.
Undead Rage Light Gray Wool

Purple Carpet

Redstone Torch[2]

Towers Hope Light Blue Wool

Yellow Carpet

Large towers, with their material varying on the land terrain aspect, dot the landscape.

Terrain Land Aspects (Terrains)[]

Terrain land aspects are assigned to the player randomly, independent from their title.

(Note: While not listed below, all lands spawn Uranium Ore and Cruxite Ore. Blank boxes represent information that needs to be filled in.)

Image

Terrain Land Aspect

Block Replacements Description Ores Consorts

Forests

With the Forest land type, the land is covered in grass. Oak trees spawn in mass all over this land. Iguanas
Taiga In the Taiga land type, the oak trees are replaced by spruces, and blotches of podzol are splashed across the terrain.

Frost

As the name suggests, the Frost land type has frozen rivers and oceans. In addition, a layer of snow covers the ground, and forests of frost trees are spread across the land. Iguanas

Fungi

This land aspect's surface is primarily composed of mycelium, with patches of Slime Blocks throughout. Mushrooms, big and small, are growing throughout the land. It's very damp due to permanent rain.

This land's Land Gate is a giant mushroom. If Pulse is combined with this aspect, the slime which covers the land will be replaced with Coagulated Blood.

Iron, Redstone Salamanders

Heat

Under Heat land's red sky, there are rivers and oceans of lava, with the possibility for patches of glowstone and soulsand to spawn. Nakagators

Rock

The surface is covered in gravel and small cobblestone structures. Petrified trees and flora also spawn occasion. All, silverfish Nakagators
Petrification In Petrification lands, the aforementioned petrified flora are much more abundant, and the ground is completely stone instead of gravel.

Sand

Sand covers this land, while sandstone spawns below the ground. There are no oceans, and the time is always day.

In the Red variant, the ground is replaced by red sand and sandstone.

In the Lush variant, desert flora is much more abundant.

Turtles
Red Sand
Lush Deserts

Sandstone

Sandstone covers this land. Not much more to say.

In the Red variant, the ground is replaced by red sandstone.

Turtles
Red Sandstone

Shade

Shade lands are very dark, shrouded in permanent nighttime, and the ground is a very dark blue. Bioluminescent fungi Salamanders

Wood

This land aspect covers the land with oak wood, with patches of mushroom blocks, along with rivers and oceans of water. There's also permanent nighttime. Iron, Redstone, Emerald Salamanders

Rainbow

Rainbow lands cover the land in rainbow-patterned wool and rainbow trees with the occasional stained terracotta mesa, alongside oceans and rivers of Paint. Gold, Emerald Salamanders

Flora

This land aspect covers the land with grass, dark oak trees, and various flowers. Rivers and oceans of blood flow throughout the land-- perhaps the giant swords, towering above the canopies of the oaks and embedded into the earth, have something to do with that? Coal, Emerald, Lapis Iguanas

End

End lands are covered in End Grass and End Trees, with End Fluid lakes and oceans and the occasional rock formation of End Stone. Iron, Redstone Nakagators
Rain

Dungeon Loot[]

A certain amount of space for the loot found in Dungeon chests is reserved for treasure added by the Land's aspects. They are filled partially with loot from the Terrain Land Aspect, and partially with loot from the Title Land Aspect.

(Note: Unless stated otherwise, sub-categories of loot are not rolled separately from each other, and exist only for logical condensation and readability.)

Aspect Weight Items Loot
Buckets 5 1 Buckets: approximately 20% of them will be empty, and about 17% will have water in them. All other buckets created this way have an equal likelihood of containing something else. Only one bucket will appear per roll.
Cake 7 1 Cakes: 25% of cakes made this way will be vanilla cakes, while the rest will be one of Minestuck's variant Cakes. Only one cake will appear per roll.

Sweets: 2-5 cookies, 1-3 sugar, 1 milk bucket, 1 build gusher, or 1 unit of cocoa beans.

Weapons: 1 Fudgesickle, 1 Silver Spoon. Will have at least 75% durability remaining.

Clockwork 5 1 1 redstone repeater, 1 compass, or 1-5 clocks
Light 5 1 1 glowstone block, 2-5 glowstone dust, or 1 torch
Monsters 5 1 1-3 rotten flesh, 1-3 bones, 1-3 gunpowder, 1-3 string, 1 ender pearl
Pulse 5 1 1 Bucket of Blood, 1-3 raw beef, 1-3 raw mutton, or 1 redstone repeater
Rabbits 5 1 Food: 1-2 raw rabbit, 1-2 cooked rabbit, 1 rabbit stew, 1-5 carrots

Other: 1-3 rabbit hide, 1 rabbit's foot, 1-3 golden seeds

Silence 1 1 1 pumpkin, 1 Nightclub. Nightclub will have at least 75% durability remaining.
Thought 3 1 2-10 Thought Dirt, 1 Bucket of Brain Juice, or 1 Spear Cane.
Thunder 0 0 Nothing. The Thunder Land's loot table is effectively an exact duplicate of the Terrain Land Aspect's loot table.
Towers 3 1 3-10 ladders, 1 Iron Cane (will have at least 75% durability remaining.)
Wind 1 1 1 Pogo Hammer (will have at least 75% durability remaining.)
Forest 10 1 Trees: 1 sapling (oak, spruce, or birch), 1-2 logs (acacia or dark oak), 1-3 logs (not acacia or dark oak), 1-5 planks, 2-15 oak leaves

Weapons/Tools: 1 Cane, 1 Deuce Club, 1 stone axe, 1 iron axe, 1 diamond axe. Will have at least 75% durability remaining.

Frost 10 1 Frost: 1-10 snowballs, 1-2 snow layer, 1-3 snow, 1-2 diamond

Heat: 1 flint & steel (will have at most 25% durability remaining), 1-5 coal, 1 sapling (spruce)

Heat 10 Fuel: 1-5 coal, 1-3 blaze powder, 1-2 blaze rods, 1-2 magma cream, 1 lava bucket

Materials: 1-8 bricks (the item), 2-16 netherrack, 1-3 obsidian, 1-8 Cast Iron, 1-3 Chiseled Cast Iron.

Weapons: 1 Blacksmith's Hammer, 1 Too Hot to Handle. Will have at least 75% durability remaining.

Rock 10 Materials: 1-7 stone, 2-16 cobblestone, 1-7 gravel, 1-6 bricks (the item), 1-4 bricks (the block)

Tools: 1 stone pickaxe, 1 iron pickaxe, 1 diamond pickaxe. Will have at least 75% durability remaining.

Sand 10 Normal only: 2-16 sand, 1-5 red sand, 2-12 sandstone, 1-4 smooth sandstone, 1-4 red sandstone. Only spawn in non-red Sand Lands.

Red only: 1-5 sand, 2-16 red sand, 2-12 red sandstone, 1-4 smooth red sandstone, 1-4 sandstone. Only spawn in red Sand Lands.

Common: 1-5 cactus, 1-5 gold ingot

Tools: 1 Cactaceae Cutlass, 1 golden sword, 1 golden axe, 1 golden pickaxe, 1 golden shovel, 1 golden hoe. Will have at least 75% durability remaining.

Sandstone 10 Normal only: 2-16 sandstone, 1-8 smooth sandstone, 1-2 chiseled sandstone, 1-4 red sandstone, 1-5 sand. Only appear in non-red Sandstone Lands.

Red only: 2-16 red sandstone, 1-8 smooth red sandstone, 1-2 chiseled red sandstone, 1-4 sandstone, 1-5 red sand. Only appear in red Sandstone Lands.

Common: 1-3 gold ingots, 1-7 redstone dust, 1 stone pickaxe, 1 iron pickaxe. Picks will have at least 75% durability remaining.

Shade 10 1 1-4 mushrooms (red or brown), 1 mushroom stew, 2-16 blue dirt, 1-3 glowing logs, 1-5 glowing mushrooms, 1 Bucket of Oil, 1-5 torches
Wood 10 1 Wood: 1-8 planks (dark oak), 2-16 planks (jungle), 2-16 planks (oak), 1-4 logs (dark oak), 1-8 logs (jungle), 1-5 logs (oak), 1-2 saplings (dark oak), 1-2 saplings (jungle), 1-4 saplings (oak), 1-5 Glowing Log.

Resources: 1-3 iron ingots, 1-7 redstone dust, 1 unit cocoa beans

Tools: 1 Pogo Hammer, 1 Iron Axe. Will have at least 75% durability remaining.

Gallery[]

2015-07-11 10.38

LOSAC(land of stone and cogs)

2015-07-11 10.22

LOSAT(land of stone and towers)

2015-07-11 10.29

LOSAB(land of shade and buckets)

LOSAB

LOSAB (Land of sandstone and blood)

2015-07-10 17.13

LOFAC(land of forests and cake)

2015-07-11 10.14

LODAT(land of deserts and thought)

  1. 1.0 1.1 Only the first Space player to enter in a session can have the Frogs Land Aspect. Subsequent Space players will instead get the Buckets Land Aspect.
  2. 2.0 2.1 Only replace if torches aren't replaced by another Land Aspect.